Behind the mountain
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In the mid-1990s, I grew up with my grandmother until I was 5, in El Ksar Gafsa, in southern Tunisia. There, beyond the tangible, the scenery of our reality delicately incorporated haunted objects, cursed places, metamorphosed beings and strange entities watching over children... These myths, transmitted with seriousness or playfulness, amused or frightened while subtly conveying hints on how to navigate the world.
They strengthened community ties and calmed fears and resentments. From these communal myths flowed family myths which, in the face of situations beyond their control, adapted, interpreted or invented personalized legends, while modulating their functions according to their needs.
Lulled by these stories, I believed them without question, until I left this world to join my parents in a newly-built neighborhood, Diar Snit, in Ras El Kef Gafsa. There, the place seemed strangely immune to all paranormal entities. It was as if the collective imaginary was inversely proportional to the amount of concrete and tar that dominated the new, heavily asphalted neighborhood.
Faced with this incomprehension, I eventually confronted my grandmother: why had I never seen, heard or touched these creatures? She replied that these beings fear iron as humans fear wildfire. And our lifestyle, increasingly dependent on this material, had driven them to flee to the deserts.
In a way, she was right. If iron is a metaphor for industrialization, it's clear that these myths have little place in the new formats of towns and villages. These creatures don't belong in a fast-paced world, because they need time to stalk and haunt their prey; they don't belong in generously lit streets at night, because they need darkness to be seen; and they have no interest in staying in places with almost constant noise, because they need silence to be heard...
Distanced from the stories told by our grandparents, parents barely managed to perpetuate this oral heritage. These myths gradually lost their societal role and were reduced to simple jinn tales we would whisper as children, in the darkness of the night. At the same time, the world was gradually revealing itself to us, demystifying the incomprehensible of the past while offering new sources of fascination and thrill...
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With the advent of digital technology and the democratization of the Internet, the very notion of myth and legend has evolved considerably. Today, in the virtual realm, “online myths and legends” often refer to hoaxes propagated on a massive scale, from the mildest to the most conspiratorial.
Beyond this mainstream evolution of the term, on forums and YouTube channels that are still relatively niche, a reinvention of urban legends and folklore, closer to what they once were, is taking shape.
Creepypasta:
Creepypasta combines “creepy” with “pasta” (derived from copypasta, which refers to viral content shared online by copy and paste).
The term refers to fictional stories that originate and spread online, often rooted in horror or the paranormal.
In simplified terms, a creepypasta often begins with a media posted on an online platform. It could be an image, text, sound or video with intriguing features. Sometimes these media are created and published spontaneously, but they can also result from a desire to produce a viral phenomenon.
If the media attracts enough attention, it can trigger a collaborative dynamic of worldbuilding around it: Internet users create and enrich a story around this media, and seek to extend and deepen the universe that surrounds it. Through sharing and commenting, users adopt the story as their own, complexifying its plot and spreading it across several platforms, until it becomes, if the magic of the Internet so decides, an online urban legend.
(This does not involve an intention to create and propagate false information, but rather a collective desire to invent and share imaginary narratives).
This collaborative process is reminiscent of oral folklore, where each generation and community modulated and enriched their tales and myths through word-of-mouth. With creepypastas, this transformation process now takes place from post to post, via copy-paste.
To better understand these collective writing dynamics, let's take the example of Slenderman, the best-known creepypasta character to date, which owes much of its notoriety to a tragic incident in 2008. (In Wisconsin, two teenage girls attempted murder in the name of this imaginary character):
This urban legend features a skinny, faceless humanoid known for kidnapping children. Its origins can be traced back to a thread on the “Something Awful” forum, where users were invited to edit photos to add paranormal features. Among the images submitted, one stood out: that of a group of children with, in the background, a creature that would later be named Slenderman. The photo, posted by the pseudonym “Victor Surge”, quickly went viral. Internet users then created a multitude of fanarts, videos and fictional stories around Slenderman, helping to collectively build the character's universe and personality traits through various audiovisual productions.

Image posted by the pseudonym Victor Surge on the forum “something awfull”.

Image posted by the pseudonym Victor Surge on the forum “something awfull”.
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Roleplay, or the importance of suspension of disbelief in the creation and perpetuation of online urban legends:
I'd like to return to one of the original Slenderman photos and draw your attention to a detail: the “City of Stirling Libraries, Local Studies Collection” watermark, added in the top right-hand corner.

This graphic detail, absent from the original image, has been integrated by photomontage to play with authenticity codes. This approach is characteristic of online narrative genres such as Unfiction and Alternate Reality Games (ARGs). These narratives are based on the roleplay principle:
“This is (not) a game”.
This moto invite us to collectively suspend disbelief, to “play the game” by considering everything proposed by the narrative as true, thus blurring the boundaries between reality and fiction. To explore this fascinating world of Unfiction further, you can consult resources such as Night Mind's Unfiction index: https://www.nightmind.info.
Backrooms and their cannons:
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In my Alma'a project, I was inspired by the myth of mount Qâf, which comes from southwest Asian mythology. This legend evokes the existence of emerald mountains located at the ends of the world...
Like many myths, that of the mount Qâf has crossed time and culture, finding echoes in Arab, Jewish and Persian traditions. While sharing common elements, each version brings its own nuances, influenced by the surrounding geographical and cultural context. This process of adaptation and modulation also resonates with some creepypastas, which, sculpted and personalized by various online sub-communities, exist today in several iterations. One notable example is the Backrooms canons:
Backrooms is an online legend that describes a parallel universe that is accidentally accessed by “noclipping” out of reality (a term borrowed from video games to designate a bug that allows one to walk through walls). Here's the original text that described backrooms, posted anonymously on the 4chan forum in 2019:
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“If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in
God save you if you hear something wandering around nearby, because it sure as hell has heard you”
From these foundations, different sub-communities have elaborated various canons of the legend, distinguished by the number and nature of the Backrooms' levels, the creatures that wander through them, and the objects and phenomena that are encountered. This diversity reflects the commitment of online sub-communities in creating and archiving their own interpretations of the legend, and raises questions about the potential of participatory storytelling in the digital age. (Resources for discovering backroom canons: Canons - The Backrooms)
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While traditional myths are often accompanied by faith in something, believing in online urban legends becomes a role-playing activity, where suspension of disbelief becomes a narrative and collaborative pact to develop the narrative. (Fun fact: if, without any context, you come across a thread where users are 100% “in-character”, discussing their adventures in one of the internet's legendary places like Backrooms*, you could probably think that you're reading the accounts of a strange cult.)
This reveals an important point: while we increasingly understand the laws that govern this world, and beliefs in the paranormal are fading, the collective imaginary still tends to seek refuge in areas of ambiguity. And when rationality reduces these areas of uncertainty, we sometimes consciously choose to pretend we believe in them.
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Lately, I discovered through my little brother — a digital native — a new way of exploring imaginary worlds at his fingertips, right on his screen. He turns ChatGPT into a space for roleplay: he starts by describing to ChatGPT the character he wants to embody, sketches the outlines of a fictional world in which that character evolves, and the platform becomes the stage for his story. ChatGPT co-constructs the universe, takes on the roles of other protagonists, and together they make the story unfold…
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Analog horror and nostalgia at the core of storytelling:
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When talking about creepypastas, Unfiction or ARGs, it's essential to mention a very popular sub-genre: analog horror.
These narratives place analog technologies at the heart of their plots: haunted VHS tapes, mysterious cartoons broadcast on CRT televisions, cursed game consoles...
Paradoxically, these stories inject paranormal life into objects that originally embodied the technological era that left little room for the paranormal. Thus, the objects that marked our childhood are endowed with a soul, a will of their own, as if nostalgia itself infused them with a form of organicity.
The attractiveness of analog technologies in such narratives can perhaps be explained by an idea rooted in our collective imagination: old objects - neglected or obsolete - are often fertile ground for paranormal stories. Their past lives, and that of their former owners, become catalysts of mystery. Yet what's striking about analog horror is that these objects don't belong to a very distant past: on the contrary, they're relatively recent, and sometimes still familiar.
Thus, analog horror, more than a simple means of entertainment, perhaps acts as a restorative gesture; it allows us to slow down, to pause in the face of the frantic renewal of our everyday objects and tools and allows time for nostalgia for yesterday's technologies.
Perhaps, too, these stories become a sort of affective archive for our generation: they keep track of the human-machine relationship and the discreet attachment/fear we feel towards these technologies.
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The Internet and the revival of old legends:
The Alma'a project was born out of a desire to reimagine an ancient legend in the light of the storytelling genres discussed in this text, in order to observe how the plot might evolve. This is one of the reasons why the story of Alma'a was conceived as a podcast episode, with the idea that one day it might unfold in the form of Unfiction or ARG.
[For those unfamiliar with the project: Alma'a is a story based on a fictional phenomenon I've named ACM (Ambiguous Collective Memory). The story follows an online community gathered in a forum around a common belief: the memory of having once been to an emerald mountain called Alma'a. This story shares something in common with my favorite creepypasta, Candle Cove: the collective belief mechanics].
Regarding the ancient legend linked to this project, I chose that of Mount Qaf because this myth caught my attention for several reasons:
First, its name is intriguing in itself. Qaf (Ù‚) is in fact a letter of the Arabic alphabet; an abstract name that sounds like a clue or a code.
Secondly, I was deeply moved by the poetry of the legend's symbolism: a boundary mountain, poised between our reality and a sort of beyond...
At the start of this project, I thought I'd dust off a forgotten legend I'd discovered in the libraries of Riyadh.
But recently, I discovered that Mount Qaf leads a parallel life online: this legend has been appropriated by online circles close to certain esoteric or Arab conspiracy movements. And these people... really believe in it.
[To be continued].
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